Two alternatives are available for F# developers, fszmq and FsNetMQ. fszmq is a binding over libzmq and FsNetMQ is a thin F# wrapper over NetMQ, which is a pure port of libzmq to C#.




use router = Socket.router ()
router.bind socket "tcp://*:6566"

use dealer = Socket.dealer ()
Socket.connect socket "tcp://"

Frame.send dealer "Hello"B

let frame,more = Frame.recv router

Using a poller for multiple sockets

Poller is using IObservable, so when ever you add a socket to the poller you get an observable which you can subscribe to be notified of new messages.

use poller = Poller.create ()
use dealer = Socket.dealer ()
use subscriber = Socker.sub ()

// Connecting and subscribing...

let dealerObservable =
  Poller.addSocket poller dealer
  |> Observable.map Frame.recv

let subObservable =
  Poller.addSocket poller subscriber
  |> Observable.map Frame.recv

use observer =
  Observable.merge dealerObservable subObservable
  |> Observable.subscribe (fun msg -> printfn "%A" msg)

Poller.run poller


Actor is a thread with socket attached to it, so you are able to send it messages and request cancellation. Together with Poller it is a powerful concept.

// Actor is disposable, so whenever you call dispose
// on the actor the end message will be sent and the thread will exit
let actor =
  Actor.create (fun shim ->
    use poller = Poller.create ()

    // Registering for the end message which will cancel the actor
    use emObserver = Poller.registerEndMessage poller shim

    // Creating sockets and adding them to the poller

    // Signalling that the actor is ready, this will let the Actor.create function to return
    Actor.signal shim

    Poller.run poller




You need to install libzmq, follow the instrunctions on the download page.


open fszmq
open fszmq.Context
open fszmq.Socket

let server () =
  // create a ZMQ context
  use context = new Context()

  // create reply socket
  use server  = rep context
  // begin receiving connections
  bind server "tcp://*:5555"

  let rec loop () =
    // process request (i.e. 'recv' a message from our 'server')
    // NOTE: it's convenient to 'decode' the (binary) message into a string
    match server |> recv |> decode with
    | "hello"   ->  // valid request; send a reply back
                    // NOTE: "..."B is short-hand for a byte array of ASCII-encoded chars
                    "world"B |>> server
                    // wait for next request
    | _         ->  // invalid request; stop receiving connections
                    "goodbye"B |>> server

  // wait for next request
  loop ()

let client () =
  // create a ZMQ context
  use context = new Context()

  // create a request socket
  use client  = req context
  // connect to the server
  "tcp://localhost:5555" |> connect client

  for i in 1 .. 10 do
    // 'send' a request to the server
    let request = if i = 10 then "goodbye" else "hello"
    // NOTE: we need to 'encode' a string to binary (before transmission)
    request |> encode |> send client
    printfn "(%i) sent: %s" i request
    // receive and print a reply from the server
    let reply = (recv >> decode) client
    printfn "(%i) got: %s" i reply

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